Publicações

2022

  • 19/02/2022 • Breno M. F. Viana, Leonardo T. Pereira, Claudio F. M. Toledo

    Illuminating the Space of Enemies Through MAP-Elites

    Palavras-chave: enemy generation, procedural content generation, video game, evolutionary algorithm, map-elites

    AbstractBibTeX Preprint
  • 18/02/2022 • Breno M. F. Viana, Leonardo T. Pereira, Claudio F. M. Toledo

    Illuminating the Space of Dungeon Maps, Locked-door Missions and Enemy Placement Through MAP-Elites

    Palavras-chave: evolutionary algorithm, map-elites, procedural content generation, level generation, mission generation, video game

    AbstractBibTeX Preprint
  • 14/02/2022 • Breno M. F. Viana, Leonardo T. Pereira, Claudio F. M. Toledo, Selan R. dos Santos, Silvia M. D. M. Maia

    Feasible-Infeasible Two-Population Genetic Algorithm to evolve dungeon levels with dependencies in barrier mechanics

    Palavras-chave: level generation, procedural content generation, barrier mechanics, video games, constrained optimization

    AbstractBibTeX Full Paper

2021

  • 18/10/2021 • Leonardo T. Pereira, Breno M. F. Viana, Claudio F. M. Toledo

    Procedural Enemy Generation through Parallel Evolutionary Algorithm

    Palavras-chave: enemy generation, procedural content generation, video games, parallel evolutionary algorithm

    AbstractBibTeX Full Paper PDF